﻿using UnityEngine;
using System.Collections;

public class ViewPortRectangle : MonoBehaviour
{
		private float x = 3.41f;
		private float y = 1.99f;

		void OnDrawGizmos ()
		{
				Vector3 rect = new Vector3 (x, y, 1);
				Gizmos.DrawWireCube (transform.position, rect);
		}

}
